October 16th 2011 - Rage!
RAGE is finally out! It was the longest project that I have ever been on and I've put in alot of love and alot of effort into it. I'm really excited to see this game finally come out and and I'm really proud and excited to finally see this game hit the shelves. Huge props to everyone at id, the game came out awesome!
The portfolio page is now updated with some nifty RAGE artwork. :)
August 2nd 2010 - Rage Covers!
Some of the characters I worked on for RAGE can be seen on the cover of this month's PlayStation magazine, there are a total of 4 different variations representing different bandit clans in the game! There is also a muttie that i did on the cover of the Official PlayStation Magazine in the UK. They're looking awesome and the feature in the magazine is looking great, the game is really coming along and I'm really glad I got a chance to be a part of that awesome project.
November 10th 2009 - Game Industry Mentor
I took part in an episode on character art for a free online podcast about breaking into the game industry. Check it out (Episode 9): http://gim.acanaday.com/
July 27th 2009 - Going west!
So after working at id Software for 3 years it is now time to say good bye. I've had a great time working there, had lots of memorable experiences and learned alot, but it is time to move on and now fortune is taking me west! From now on I will be working as a Senior Character Artist at Blizzard Entertainment on their next gen MMO, and being a blizzard fan pretty much since their inception as well as an avid wow junkie I can't imagine a better project or company. I'm really liking it here in California as well and this is promissing to be a great ride :)
August 11th - new splash!
and finally some new work :) its been 2 years since i actually updated this site, i think its about time i put something new up here.
March 10th - First magazine cover!
The Gatekeeper, one of the baddies i created for Shivering Isles, the new Oblivion Expansion, is on the cover of this month's PCZone magazine, along side a few others, like OXM and the 360 gamer magazine. Some of the other monsters i created made it into screenshots and trailers for the game as well.
July 5th 2006 - New job!
Well as of today I am working as an artist at id software. Working on their next game.
June 24th - Teaching
Just got back after a weekend in Florida, I was running a zbrush training workshop at American Intercontinental University. It was really fun and I think everyone really enjoyed it. I had alot of fun too and I think I'll be doing more of that as time permits.
June 1 - No longer working for Ritual
So as of today i am no longer working for Ritual Entertainment. It was a hard decision to leave that place, but it was something I had to do. I would still recommend everyone to apply at Ritual, its a good place, filled with good people that are making really cool stuff, and they're focused on making the company better. I wish the best of luck to those guys.
April 23 - I win the dominance war!
I won the dominance war with General Corum :), thanks to all the guys on cgchat for awesome competition, and thanks to everyone on polycount for all the support! Black and Green! hehe :)
Check out an interview with me HERE.
March 26 - New site is finally up!
Finally got my new site up online.